8.0Shin Megami Tensei IV
Shin Megami Tensei IV arrived in 2013 from Atlus and quickly earned a reputation for its unflinching tone and intricate world. Set in a fractured version of Tokyo, the story follows a young samurai tasked with protecting the last remnants of humanity while confronting powerful demons that roam the ruins. The atmosphere feels heavy and lived-in, with every district carrying its own quiet tension. Gameplay centers on turn-based combat that rewards careful preparation. Players recruit demons through negotiation rather than simple capture, and each conversation can shift based on the creature's personality and the player's answers. Alignment choices matter deeply here. Decisions made early on steer the narrative toward one of several endings, some of them surprisingly bleak. The difficulty curve stays steep, forcing players to experiment with party builds and elemental weaknesses instead of grinding through encounters. What stands out most is how Shin Megami Tensei IV balances its dark themes with moments of genuine curiosity. Exploring the underground districts or the gleaming towers above ground reveals fragments of a larger conflict between order and chaos. Atlus crafted a setting that feels both futuristic and ancient, where technology and ancient rituals collide without feeling forced. The 2013 release still holds up because it trusts players to navigate its systems without excessive hand-holding. Side quests often hide meaningful lore or powerful allies, and the music shifts from eerie ambient tracks to intense battle themes that match the stakes. For anyone drawn to mature JRPGs that emphasize consequence over spectacle, Shin Megami Tensei IV remains a compelling example of what Atlus can achieve when given room to explore difficult ideas.
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年2013
開発者Atlus
出版社Atlus
ジャンルRPG
親プラットフォームNintendo
タグrole-playingexclusivetrue exclusiveDungeon Crawler
MetacriticプラットフォームNintendo 3DS
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