GHOST IN THE SHELL

この秋、このアニメが映画を進化させる!!

2029年、二度の大戦を経て、電脳化・義体化技術の発展した世界。新たな可能性の一方で、ゴーストハックや犯罪の多様化といった問題にも悩まされていた。 そんな中、他人の電脳をハックし人形のように使う「人形使い」が入国し公安9課は調査に乗り出す。

"Ghost in the Shell" is a seminal Japanese animated cyberpunk film directed by Mamoru Oshii, released in 1995. Adapted from Masamune Shirow’s manga and produced by Production I.G, this visionary work redefined anime with its fusion of cutting-edge animation and deep philosophical inquiry into humanity’s future. Set in 2029, the story unfolds in a world where cybernetic enhancements and a global network have blurred the lines between man and machine. Major Motoko Kusanagi (voiced by Atsuko Tanaka), a cyborg operative with Section 9, hunts the elusive hacker known as the Puppetmaster—a digital entity infiltrating human minds. As her team, including Batou (Akio Ōtsuka) and Togusa (Kōichi Yamadera), digs deeper, the chase escalates into a confrontation with a sentient AI, forcing Motoko to question her own identity, consciousness, and the essence of her “ghost”—her soul—in a synthetic shell. Celebrated for its groundbreaking animation—mixing traditional cel work with early CGI—and Kenji Kawai’s haunting score, "Ghost in the Shell" is a visual and intellectual marvel. Its cyber-noir aesthetic, paired with existential themes, influenced countless works, from "The Matrix" to modern sci-fi. Released in 1995, "Ghost in the Shell" gained international acclaim, cementing its status as a cult classic and a cornerstone of anime history. A prescient masterpiece, it probes the boundaries of technology and self, leaving an indelible mark on global cinema.

1995

ホームページ https://www.lionsgate.com/movies/ghost-in-the-shell

予算3000000$

収益10000000$

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ジャンルアクションアニメーションサイエンスフィクション

製作国JapanUnited Kingdom

製作会社

Manga Entertainment

Ghost in the Shell

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