Во время игры в недавно выпущенную MMORPG под названием «Мир», Май Минасэ и Томонари Касуми услышали загадочный звук, после чего потеряли сознание в реальности и были доставлены в больницу. По прошествии времени полностью оправиться удалось лишь Май, в то время как её друг, Томонари, по неизвестной причине впал в кому. После выписки из больницы, Минасэ встречает создателя «Мира» — Дзюнъитиро Токуоку, который сообщает ей, что Касуми не единственный, в стране находятся ещё шесть игроков, впавших в кому при подобных обстоятельствах. Что такое «Мир»? Что это за таинственный звук, который продолжает слышать Май? Почему люди страдают, находясь в игре? Май, Дзюнъитиро, а также их знакомые отправляются на поиски ответов, пока число пострадавших не увеличилось.
".hack//Liminality," a captivating four-episode original video animation (OVA) series produced by BeeTrain in 2002, intricately weaves a narrative that complements the groundbreaking ".hack" video game series. Set within the immersive world of "The World," a massively multiplayer online role-playing game (MMORPG), the series follows the harrowing experiences of a group of players who find themselves trapped in comas after encountering a mysterious glitch. The protagonist, Mai Minase, becomes deeply involved in unraveling the enigma surrounding these incidents, driven by her concern for her friend, who is among the affected players. As Mai delves deeper into the virtual and real-world mysteries, the series masterfully explores themes of digital identity, the blurring lines between reality and virtuality, and the profound impact of technology on human connections. The visual style of ".hack//Liminality" is a testament to BeeTrain's expertise in crafting anime that resonates with both gamers and anime enthusiasts. The animation strikes a balance between the sleek, futuristic aesthetics of "The World" and the more grounded, realistic portrayal of the characters' real lives. This duality enhances the narrative's tension and underscores the series' central theme of the interplay between virtual and physical realities. The use of color and lighting further amplifies the emotional stakes, with darker tones dominating scenes that delve into the more sinister aspects of the story, while brighter hues accompany moments of hope and discovery. One of the standout elements of ".hack//Liminality" is its innovative approach to storytelling, which seamlessly integrates elements from the ".hack" video games into the anime format. The series not only serves as a companion piece to the games but also enriches the overall ".hack" universe by providing additional context and depth to the events unfolding within "The World." This interconnected narrative structure invites viewers to engage with the story on multiple levels, encouraging them to explore the games for a more comprehensive understanding of the plot. The inclusion of in-game footage and references to the broader ".hack" lore adds a layer of authenticity and immersion that is rare in anime adaptations of video games. In conclusion, ".hack//Liminality" stands as a pioneering work in the realm of anime and gaming crossover, offering a thought-provoking exploration of the digital age's challenges and possibilities. Through its compelling characters, atmospheric visuals, and intricate plot, the series not only captivates its audience but also prompts reflection on the nature of reality and the human condition in an increasingly connected world. BeeTrain's masterful execution ensures that ".hack//Liminality" remains a memorable and influential entry in the annals of anime history, resonating with viewers long after the final episode concludes.
Год2002
Количество эпизодов4
Количество сезонов1
Время эпизода30
СтатусEnded
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ЖанрыдетективБоевик и Приключениядрамамультфильм
Страны производстваJapan