Double Fine Adventure (Season 1)

This documentary series follows videogame developer Double Fine as they set-out to create a classic point-and-click adventure game. The series follows industry veteran, Tim Schafer, and his team as they launch a Kickstarter campaign to fund the game and finally, three years later, ship the finished product to fans.

  • Poster for Episode 01: A Perfect Storm for Adventure

    Episode 01: A Perfect Storm for Adventure (Episode 1)

    Air date: 2012-04-06

    Overview: Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catches the studio by surprise.

  • Poster for Episode 02: A Promise of Infinite Possibility

    Episode 02: A Promise of Infinite Possibility (Episode 2)

    Air date: 2012-05-11

    Overview: After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventure games special and how the genre needs to evolve.

  • Poster for Episode 03: Codename Reds

    Episode 03: Codename Reds (Episode 3)

    Air date: 2012-06-27

    Overview: With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspired code names for the studio's previous projects.

  • Poster for Episode 04: Walking Around in Our Drawings

    Episode 04: Walking Around in Our Drawings (Episode 4)

    Air date: 2012-08-08

    Overview: Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s story will come to life.

  • Poster for Episode 05: It's Gonna Get Hairy

    Episode 05: It's Gonna Get Hairy (Episode 5)

    Air date: 2012-09-19

    Overview: As the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate the needs of development.

  • Poster for Episode 06: That Bagel Filter Thing

    Episode 06: That Bagel Filter Thing (Episode 6)

    Air date: 2012-10-26

    Overview: Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping with the tremendous amount of content that has to be created.

  • Poster for Episode 07: We'll Handle it

    Episode 07: We'll Handle it (Episode 7)

    Air date: 2012-12-21

    Overview: The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the projected course of development.

  • Poster for Episode 08: Adventure Games Are Not Dead

    Episode 08: Adventure Games Are Not Dead (Episode 8)

    Air date: 2013-03-07

    Overview: Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for feedback. Tim goes on a juice diet.

  • Poster for Episode 09: Broken Age

    Episode 09: Broken Age (Episode 9)

    Air date: 2013-04-23

    Overview: Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first trailer that will introduce the game and its official title to the world.

  • Poster for Episode 10: Part One of Something Great

    Episode 10: Part One of Something Great (Episode 10)

    Air date: 2013-07-02

    Overview: The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.

  • Poster for Episode 11: Ship it

    Episode 11: Ship it (Episode 11)

    Air date: 2013-08-30

    Overview: As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city reveals his inspirations and approach to the game's score.

  • Poster for Episode 12: A Whole Different Game Experience

    Episode 12: A Whole Different Game Experience (Episode 12)

    Air date: 2013-11-01

    Overview: Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio to complete the game's hours of cutscenes.

  • Poster for Episode 13: Crash Landing a Plane

    Episode 13: Crash Landing a Plane (Episode 13)

    Air date: 2013-12-24

    Overview: Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress builds as the clock ticks towards release.

  • Poster for Episode 14: I Think This is a Winner

    Episode 14: I Think This is a Winner (Episode 14)

    Air date: 2014-01-28

    Overview: The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made with regards to the business plan moving forward.

  • Poster for Episode 15: Evergreen Games

    Episode 15: Evergreen Games (Episode 15)

    Air date: 2014-04-10

    Overview: The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.

  • Poster for Episode 16: This Time it's Just for Love

    Episode 16: This Time it's Just for Love (Episode 16)

    Air date: 2014-07-09

    Overview: Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.

  • Poster for Episode 17: Deadline for Tim

    Episode 17: Deadline for Tim (Episode 17)

    Air date: 2014-10-17

    Overview: The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says goodbye to a longtime friend whose contributions to the project will be sorely missed.

  • Poster for Episode 18: Constipation and Defcon 4

    Episode 18: Constipation and Defcon 4 (Episode 18)

    Air date: 2015-01-07

    Overview: December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team and the game’s schedule.

  • Poster for Episode 19: Last Call

    Episode 19: Last Call (Episode 19)

    Air date: 2015-04-24

    Overview: As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.

  • Poster for Episode 20: We Did Our job

    Episode 20: We Did Our job (Episode 20)

    Air date: 2015-07-16

    Overview: After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means to the studio and the games industry on a larger scale. A special package arrives that symbolizes the end of the adventure.

Double Fine Adventure - Movie poster from The Movie Database (TMDB)