Do Not Feed the Monkeys arrived in 2018 from Fictiorama Studios and Alawar Entertainment, and it still feels unlike most games. You sit in a dim room, staring at camera feeds of strangers going about their lives. Some are mundane, others quietly unsettling. The game never tells you what to do with the information you gather. It just lets you watch.
That freedom is where things get interesting. You can ignore the feeds, dig deeper into someone's routine, or even interfere when the option appears. Each choice carries a strange weight because the people on screen feel real enough to make you hesitate. There's no score or obvious right path, just the quiet tension of deciding how far you're willing to look.
Fictiorama Studios built the whole experience around observation and consequence. The pixel-art style keeps things distant, yet the writing pulls you in with small, human details. Alawar Entertainment helped bring the project to a wider audience, and the result is a game that rewards patience more than quick reflexes.
What lingers after playing is the sense that you've been part of something slightly voyeuristic. Do Not Feed the Monkeys doesn't judge you for it. It simply shows what happens when you keep watching.
*Nếu bộ phận kiểm duyệt của chúng tôi phê duyệt phiên bản của bạn, nó sẽ được thay thế và bạn sẽ được ghi công là tác giả của văn bản.
Năm:2018
Nhà phát triểnAlawar EntertainmentFictiorama Studios
Nhà xuất bảnAlawar EntertainmentAlawar PremiumBadLand Publishing