8.0Shin Megami Tensei: Strange Journey
Shin Megami Tensei: Strange Journey from 2010 offers a distinctive take on the franchise. Developed by Atlus in collaboration with Lancarse, it transports players to an isolated research vessel in the frozen wastes of Antarctica. There, a strange phenomenon has unleashed demons upon the world, forcing tough decisions at every turn. The core loop revolves around exploring intricate dungeons filled with hostile entities. Negotiation plays a huge role, as striking deals with demons can turn the tide in battles. This mechanic feels rewarding when it works, though failures can lead to unexpected fights. The atmosphere builds tension effectively through dim lighting and eerie sound design. Story branches based on alignment choices, adding replay value. Atlus and Lancarse wove philosophical themes into the plot without feeling preachy. Many consider this one of the stronger handheld entries in the Shin Megami Tensei lineup due to its focused design and memorable cast. Combat remains challenging, requiring careful preparation and strategy. Equipment upgrades and demon fusions keep things fresh throughout the journey. Despite its age, Shin Megami Tensei: Strange Journey holds up well for those seeking a thoughtful RPG experience from that era.
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年份2010
开发者AtlusLancarse
发行商Atlus
类型RPG
主要平台Nintendo
标签First-Personrole-playingDungeon Crawler
Metacritic平台Nintendo DS
玩多久? | |
| 平均游戏时间 | N/A 小时 |
