8.0Shin Megami Tensei Persona 2: Innocent Sin
"Shin Megami Tensei: Persona 2 - Innocent Sin," released in 1999 by Atlus and developed with the assistance of Satelight, is a captivating entry in the renowned Persona series. Set in the fictional Sumaru City, the game follows a group of high school students who awaken to their ability to summon Personas, powerful manifestations of their inner selves. The narrative delves deep into themes of friendship, betrayal, and the consequences of one's actions, all while weaving a complex web of conspiracies and alternate realities. The game's unique setting and intricate plot set it apart from its predecessors, offering players a rich and immersive experience. Innocent Sin introduced several innovative gameplay mechanics that would become staples of the Persona series. The Contact system, for instance, allows players to interact with demons in various ways, from negotiating for items to recruiting them as allies. This system adds a layer of strategy and personality to battles, as players must consider the demons' moods and preferences. Additionally, the game's turn-based combat system is enhanced by the ability to exploit enemy weaknesses, leading to satisfying chains of attacks and the chance to perform powerful group attacks known as Fusion Spells. The visual and auditory elements of "Persona 2: Innocent Sin" are equally noteworthy. The game's character designs, crafted by Kazuma Kaneko, are distinctive and memorable, contributing to the game's unique atmosphere. The soundtrack, composed by Toshiko Tasaki and Kenichi Tsuchiya, perfectly complements the game's mood, with tracks ranging from upbeat and energetic to haunting and melancholic. The combination of these elements creates a cohesive and engaging experience that draws players into the world of Sumaru City. Despite its initial release being limited to Japan, "Shin Megami Tensei: Persona 2 - Innocent Sin" has garnered a dedicated fanbase worldwide. Its eventual localization and re-release on the PlayStation Portable in 2011 introduced the game to a broader audience, cementing its status as a cult classic. The game's exploration of deep themes, combined with its innovative gameplay and striking aesthetics, ensures that "Innocent Sin" remains a beloved and influential title in the Persona series.
年份1999
开发者AtlusSatelight
发行商AtlusGhostlight
类型RPG
主要平台PlayStation
标签SingleplayerStoryonlineDemonscitypartyschool
Metacritic平台PSPPlayStation
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平均游戏时间 | N/A 小时 |